Hi, I'm Edward Dai

I'm a

Technical Sound Artist Solo Games Developer Interactive Audio Specialist
Reaper Reaper
Pro Tools Pro Tools
Unreal Engine Unreal Engine
Unity Unity
Wwise Wwise
FMOD FMOD

About Me

I am a technical sound designer with a unique perspective shaped by completing multiple games independently across the full development lifecycle. This hands-on experience across programming, design, and audio has given me deep insight into how sound design integrates with every stage of production, enabling me to collaborate effectively with engineers, designers, and artists while anticipating technical requirements and creative opportunities.

My expertise centers on creating interactive audio systems using FMOD, Wwise, and game engines including Unreal Engine and Unity. I specialize in designing responsive, data-driven soundscapes that adapt dynamically to player actions and environmental factors. Beyond implementation, I approach sound design as world-building—crafting emotionally resonant audio experiences through careful attention to subtle details that enhance immersion. I believe great game audio shouldn't just sound impressive in isolation; it should make players feel fully present in the game world.

My technical knowledge allows me to push beyond traditional linear sound design, creating highly interactive and detailed audio that responds intelligently to gameplay. From field recording and original sound creation to optimizing audio pipelines and integrating middleware, I prioritize developing scalable solutions that serve both the creative vision and the practical needs of small to mid-sized teams. I am particularly drawn to studios where sound plays a defining role in the game's identity, and where experimentation and close collaboration are valued throughout the creative process.

Testimonials

"

Edward's technical approach to sound design is exceptional. His ability to create responsive audio systems that adapt to gameplay is truly impressive.

Client Name 1

Title, Company

"

Working with Edward was a fantastic experience. His attention to detail and understanding of interactive audio brought our game to life.

Client Name 2

Title, Company

"

Edward's expertise in audio implementation and his collaborative approach made him an invaluable part of our development team.

Client Name 3

Title, Company

Interactive Audio Design

Maximizing player experience through intricate audio design

FMOD & Wwise Integration

Advanced middleware implementation for efficient workflows

Field Recording & Sound Design

Original source recording skills paired with ability to iterate and generate custom content

Unreal Engine & Unity

Wide knowledge coverage for seamless team integration and communication

Let's Create Something Memorable Together

I'm currently available for full-time opportunities and freelance projects in game audio