Edward Dai

Technical Sound Designer

Reaper Reaper
Pro Tools Pro Tools
Ableton Live Ableton Live
Unreal Engine Unreal Engine
Unity Unity
Godot Engine Godot Engine
Wwise Wwise
FMOD FMOD

About Me

As a senior technical sound designer for video games, I integrate deeply with development teams to design, implement, and manage the complete auditory experience.

My sound design style is functional and adaptive—always catering to specific gameplay mechanics to elevate the player experience. By leveraging deep expertise across game engines and audio middleware, I manage the full audio pipeline from initial concept to technical implementation.

Whether it’s crafting high-impact sound design, engineering adaptive music systems, or building custom audio tools for the dev team, I can help bring your game's vision to life.

Check out the projects below to see if my skills can fit your needs...

Sound Designer
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Projects

Gasp Away
Lambyrinth
Broken Hero
Gone Astray
FMOD Hotkeys
GrainWhoosh
Unify Audio
BG3 Cinematic Sound Redesign
Azuki Sound Redesign
Möbius Fish
Prom Night Mayhem
Hooky
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Let's Create Together

I'm available for full-time opportunities and freelance contract projects

Bespoke Sound Design

Custom Audio Tools

High Resolution Recording

Game Audio Design & implementation

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